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ilidan 13:01 Lua Binding: RE: call getComponent get a string yeah ,in the cocos2d-x-3.0alpha1 it’s not bind “Component” to lua. However, that didn’t worked (I wanted my viewport to str. Cocos 2.2.2 In my game I set resolution policy to “kResolutionExactFit”.
#Texturepacker ignore filenames windows#
Social and ads would defo be the top of my listĪbeazam 13:02 C++: Windows Phone CCEGLView: bug and possible solution. Mromanuk 13:04 C++: RE: What kind of integration with Ads, IAP, social plugins etc do you need the tutorials and. Sortris 13:16 CocoStudio: RE: Cocostudio is very slow in Parallels on MacOS X 10.9 Good news!(. When we can expect the first tutorial? In days, weeks or months? abeazam 13:31 C++: RE: What kind of integration with Ads, IAP, social plugins etc do you need the tutorials and.

Was hoping some one could confirm something for me. fabiobh 13:40 C++: In Game Screen Re-Orientation and Detection I have been looking around for screen orientation and detection. I create a new project using the project\_cretor.py to develop a game for ios. Delka 13:53 C++: Using admob with cocos2d-x 2.2.1 Hi, 14:28 C++: RE: Memory Leak for 2.1.4 above (easy to repro) Hello Meir_yanovich 17:18 C++: RE: Memory Leak for 2.1.4 above (easy to repro) I am trying to user crt library to define the leaks. farhanAtWork 17:44 C++: what is the best way to create dynamic shapes with labels on them and text boxes What will be the best approach to create draggable and movable dynamic shapes
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“Run create-android-project.sh to create android project.
#Texturepacker ignore filenames how to#
RavalMatic 17:50 C++: How to Create New Android Cocos2d-X Project with cocos2d-x-2.2.2 on MAC Hi, from the guide it says, Slackmoehrle 17:56 C++: Images and camera Hi there!ĭoes openGL render images outside the camera bounds when using cocos2dx? farhanAtWork 18:48 C++: RE: How to Create New Android Cocos2d-X Project with cocos2d-x-2.2.2 on MAC its in tools mromanuk 18:54 C++: RE: How to Create New Android Cocos2d-X Project with cocos2d-x-2.2.2 on MAC Thanks, just saw that, but it is called create\_project.py now? am I suppose to build all platforms too not just for. eq2k 19:27 CocoStudio: RE: Cocostudio is very slow in Parallels on MacOS X 10.9 I guess I need a new Mac to use it (virtualized), currently I’m using a Core 2 Duo 2.4Ghz (13" Mid-2010) Which one? Does it catch also c++ crashes in android?ĭavidk 20:36 C++: Is it planned to be able to set how much glow/shadow there will be? Would be nice to be able to set how much glow or shadow will be added to text… wondering if this is a planned feature. kuhar 20:48 C++: Bug tracking service Do you use a bug tracking service for your cocos2d-x app? Blackphish 21:43 C++: RE: C++11 delegates (callbacks) for cocos Hi,Īfter some intensive use of my callbacks in our projects they’ve changed a bit. > hello! I transplant the label from 3.0 beta to 2.1.5, but I found the label has some problems about pos. sortris 21:43 C++: RE: Feedbacks of v3.0-beta h zt wrote: Does anybody ever use this plugin ? On screens it looks rea.

#Texturepacker ignore filenames mac os x#
wojandos 22:17 C++: Can't compile a hello world in Mac OS X I’m using Mac OS X 10.9.1 with Xcode 4.5, I downloaded cocos2d-x 3.0-beta and tried the steps pointed out in satanas 21:58 C++: IntelliJ Cocos2dx plugin Hi everyone. nite 22:21 C++: Black screen when setting Display Frame I am on Cocos2dx 2.2.2, Win 7 Eclipse and when I am setting Display Frame like that: yuye 23:08 C++: RE: Feedbacks of v3.0-beta I think you can use ClippingNode it will achieve the same effect as the masking.Īuto containerSprite = Clip. yuye 23:51 C++: RE: Do you guys think about cocos2d-x Html5/Javascript/Lua is more better than C++ Thank you very much. yuye 23:54 C++: RE: What kind of integration with Ads, IAP, social plugins etc do you need the tutorials and.

Could you tell me any detail about the Social or ads you want to learn.because I’m in china its a little different po. 23:58 C++: RE: What kind of integration with Ads, IAP, social plugins etc do you need the tutorials and.
